The ATENTIVmynd™ Solution uses a FOCUSforward™ methodology, the fastest most effective method for learning executive function skills. To a child who struggles with attention, the game applications illustrate a desired action or behavior to achieve a stated and achievable goal, which enables the child to instantly learn to modify his or her actions to set a path toward a desired skill level. The child instantly measures their performance against a clearly defined skill level displayed in front of them as an element within an epic adventure story.

FOCUSforward™ Learning keeps the level of skill achievement just ahead of a child’s current performance levels and guides the child toward their potential skill performance level. Within each ATENTIVmynd™ Game, FOCUSforward™ Learning motivates a child to raise their attention to achieve their highest performance level while being challenged with one or more tasks that teach other unique cognitive skills. A proprietary algorithm converts the child’s attention level or state into a value from 0-100%, enabling the child to use their attention levels to control the speed of the game. Therefore, the ATENTIVmynd™ Game applications fully engage the child in a total awareness of their variability and sustainability of attention levels, which they rapidly learn to control using their own will. In stark contrast, many training programs use feedback or neurofeedback, which measures a child's performance against population of participants with normal behavior to provide an instruction to the child to change their attention, behavior, and action when and if the same event reoccurs. Feedback can only offer a ‘post-game’ commentary that is difficult to apply retrospectively and does not train any of the inherent executive function skills.


ATENTIVmynd™ games are designed to maximize retention…allowing a player to move from struggling with executive dysfunctions to successfully using new and improved skills in life, school, and home. The way ATENTIVmynd™ Games know if the player is reaching their potential, is through the ™ Headset(Learn More), which amplifies and sends electrical brain activity to a tablet or computer via Bluetooth©. When the player's attention is focused, this brain activity looks different than when attention is unfocused. Through the ™ Headset, players control the ATENTIVmynd™ Game with the higher or lower “power” of attention levels or states, which transfers directly to success in all missions within each ATENTIVmynd™ Game.

ATENTIVmynd™ Games provide performance reporting to the child and parents, viewable on a tablet, smartphone or computer. Much like the measurements available on a health or activity app, visual representations of a child’s attention control progress are forwarded each day of game play. This allows the parent to be informed, but not overbearing or hovering. It can also provide opportunities for conversation, praise and encouragement with their child.

The ATENTIVmynd™ Solutions has been studied rigorously in multiple studies with clinically validated results. (See Our Evidence)

The ATENTIVmynd™ Solution is not invasive. There are no risks. They are interesting, fun and highly rewarding in building critical skills, self-esteem, and intrinsic motivation for kids who have struggled in school and not fully developed their executive function skills before.

ATENTIVmynd™ Games are unique because each game application demonstrates to children that they can rapidly learn, improve and sustain their executive function abilities, not only by learning something new but by learning “how” to learn something new. It shows children the power of their minds, beyond the ability to memorize and repeat.


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